Home » Portfolio » Anthropomorphic eLearning Project Info Anthropomorphic Characters in E-Learning: Challenge #113 Software Used:Articulate Storyline 360, Adobe Illustrator Check It Out Background The Challenge: This weekly challenge was to create an e-learning example using anthropomorphic characters to guide the learning. The solution: This was actually one of my first attempts at The Articulate E-Learning Heroes Weekly Challenges. I wanted a chance to stretch myself and learn as much as I possibly could with the software. As a knitting enthusiast, I remember being overwhelmed by all the vocabulary. So I decided to create my characters as guides to help the new knitter understand the language for all the different types of yarn. I created the sheep and the yarn balls on the slider in Adobe Illustrator and then inserted them into the project. I enjoyed the artistic challenge in this project as well.